We were going to work together to create as many of these modules as possible. This would make it simple for people to create modpacks based around things, without having to go into the long process of creating their own Minetweaker scripts. I figured that it would be simple to distribute these scripts as "modules" that people could install and run, without any dependency on other scripts. Since each and every client is using the same item names, if they had the same mods installed, one could distribute Minetweaker scripts to literally anyone, and they would still be able to run them exactly the same. We were also going to have scripts that would gate things like Archimedes' Ships behind Mekanism. We had been planning on using Minetweaker to make Botania rely on Blood Magic and Blood Magic rely on Botania. I came up with the idea for PhoenixConfig while working on PhoenixCraft II. However, with the new phasing out of item IDs, the Universal Configs were no longer needed.As well, everyone would be using the new item names, like instead of everyone having a different item ID, like 456 or 7689. minecraft/config/ArchimedesShips/ folder.The Concept:The idea for PhoenixConfig was inspired by the old Universal Configs from the 1.6 era. If the range is not indicated, a range of 16 blocks is used. Useful for parking your ship.ĭestroys the nearest ship in a given range. " parameter is added, the ship will decompile anyways and overwrite existing world blocks in the process if any.Īligns the currently sailing ship to the world grid, without rejoining with the world. Shows information about the ship you're currently sailing.ĭismount the current ship, even when it can not decompile. Lists all Archimedes' Ships mod commands. Ships will never break when you hit something. Through the configuration file you can enable the old vanilla control, by setting the control_type property to 0.īy sneaking the ship will quickly come to a full stop. The ship can be steered with the movement keys, where left and right change the direction of the ship and forward and backward change the forward velocity of the ship, no matter where you're looking at. Make sure you don't build or unmount the ship too near to your buildings, or (parts of) your buildings may connect to the ship when mounting it. Now you can edit and mount the ship again. Unmounting the ship again will decompile the mobile chunk into normal world blocks, after the ship has been aligned to the world axis. However, the ship will never be larger than 16*16*16 blocks and none of the following blocks will be considered part of the ship: Once you right click the block, the ship you created will convert into a moveable chunk and you will mount it.Īll blocks connected to the ship marker will become part of your ship. Then it needs a ship marker, which is the main block of the ship and your seat at the same time. To create a ship, simply build it as you build everything in Minecraft. It is simply a very lightweight block, that gives ships the ability to float. Please note: The floater only has real functionality when advanced floating physics is enabled in the configuration file. A whole circle equals 80 kilometres per hour. One gauge always points to the north, the other indicates the speed of the ship it is attached to. This block currently contains two functional gauges. See Features:Ship for information about the ship blocks. Right click the block to create a ship out of connected blocks and mount it. It looks like a steering wheel, but it acts like a seat. The ship marker is the main block to create ships. Here is a link to the mod: Share on FACEBOOK: on.fb.me/15TrVYf
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